Know:

  1. Intersection (w/ @param):
  2. Collision btwn 2 @params
  3. Intersection btwn @param w/ EQ
  4. Scalar vs vector projection!
  • Be comfy with changing @param to @ EQ to @vector

Making orthognal vect in 2D?

  • No cross product! (only >3 dimensions)
    • Use following formula then resultant orthgonal vector
    • swap the X and Y components and negate the new Y component. So { x, y } becomes { y | -x }.

Intersctions and collisions

eg1) Do both of these points intersect or collide?

  • To intersect:
    • Sets up sys of eq solve for s&t ans!
  • To collision: They must be at the same time
  • All collsions are intersections but !OPA

eg2) L_1(t) = <0,t>, L_2(t) = <0,t+1>, no collsions but intersetcts at all points b/c nvr meets (no solutions when solve for systems of EQ)


  • Find intersctions/collsions of some

    • Where formula for intersection:
    • Collsion:
  • Solving! (?)

    • Get sys of eq:
    • Set 2sin(t) - 2cos(t) = -1, and sint-cost=-1/2
  • Shortcut!

  • By defining intersection: (Same thing when have only 1 @param)

    • (sys of eq)
    • Then , then expanding must have: