Know:
- Intersection (w/ @param):
- Collision btwn 2 @params
- Intersection btwn @param w/ EQ
- Scalar vs vector projection!
- Be comfy with changing @param to @ EQ to @vector
Making orthognal vect in 2D?
- No cross product! (only >3 dimensions)
- Use following formula then resultant orthgonal vector
- swap the X and Y components and negate the new Y component. So { x, y } becomes { y | -x }.
Intersctions and collisions
eg1) Do both of these points intersect or collide?
- To intersect:
- → Sets up sys of eq → solve for s&t → ans!
- To collision: They must be at the same time
- All collsions are intersections but !OPA
eg2) L_1(t) = <0,t>, L_2(t) = <0,t+1>, no collsions but intersetcts at all points b/c nvr meets (no solutions when solve for systems of EQ)
-
Find intersctions/collsions of some
- Where formula for intersection:
- Collsion:
-
Solving! (?)
- Get sys of eq:
- Set 2sin(t) - 2cos(t) = -1, and sint-cost=-1/2
- Get sys of eq:
-
Shortcut!
-
-
By defining intersection: (Same thing when have only 1 @param)
- (sys of eq)
- Then , then expanding must have: